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senior 3D character artist at Compulsion Games. senior 3D character artist at Compulsion Games. Rodrigue Pralier. senior 3D character artist at Compulsion Games. Home page. Resume. Home page; Resume; old 2D work 2001-2007; ... Kult Zbrush scuplt - Modern Combat Versus - Gameloft. Juke - Modern Combat Versus - Gameloft MTL ...
Senior Character Artist at Compulsion Games September 2020 to present Senior character artist at SpinVFX September 2019- September 2020 Senior character artist at Epic March 2019 - September 2019 Lead character artist at Reflector Entertainment January 2018- March 2019 Art team lead at Gameloft October 2015 - December 2017 Principal Artist - Acting lead at Warner Bros. Montreal …
Art Director at Electronic Arts November 2007 - January 2008 (3 months) Art Director on a new next-gen IP for EA Montreal ( project on hold) Character modeler at EA Montreal August 2005 - September 2007 (2 years 2 months) 3d background artist and 2D concept artist at EA Montreal April 2005 - July 2005 (4 months) 3d background artist at EA Montreal
Dec 26, 2015 · 3D Fan Art by Rodrigue Pralier RODRIGUE PRALIER is a Art team lead at Gameloft Montreal from Montrea
ZBrush Artist: Rodrigue Pralier. Polypaint Polypainting allows painting on a model's surface without first assigning a texture map. A texture map can be created at a later time, and the painted surface can be transferred to the map. Polypainting offers significant advantages compared to standard workflow.
Dec 26, 2015 · Colossus 3D Art by Rodrigue Pralier RODRIGUE PRALIER is a Art team lead at Gameloft Montreal from Mo
I continue my Dragon Ball style exploration with a new version of Vegeta
Rodrigue Pralier Despite a difficult period of unemployment after graduation, Rodrigue landed a dream job creating characters for Bioware 3 years ago and has been lucky enough to work on big name titles like Medal of Honor and the Mass Effect series.
Transhumanist Art.. Saved from behance.net. High-res model I made for MCVS. rodrigue pralier on Behance. Saved by Behance. 2 ...
Rodrigue: I started in 2002. I was first working on character concepts and FX. I was first working on character concepts and FX. I then moved on 3D environments for a few years and have been focusing on making 3D characters since 2005.
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